I was an Art Director on this project at Survios. I was responsible for establishing the art style, initially built  environments kits, ships, props, lighting, materials. Worked closely  with designers, animators, tech artists, character artists, concept, and environment artists in making sure that everything was consistent  and to the best quality  in  VR.

Unreal 4 parallax material exploration

© 2019 by Denis Osmanbegovic. All rights reserved