-THE RIG-

I spent a few months on this map during the production of halo 5. i was responsible for modeling and texturing all of the buildings and a lot of other areas of this map. I did modeling, texturing, play and bullet collision optimizing, and bug fixing. 

halo5_towers_ (38)
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halo5_towers_ (37)
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halo5_towers_ (34)
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halo5_towers_ (36)
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halo5_towers_ (35)
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halo5_towers_ (33)
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halo5_towers_ (32)
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halo5_towers_ (31)
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halo5_towers_ (30)
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1/9

-MOLTEN-

On this map i was responsible for modeling and texturing "pipe" room, front furnace, and main building.

molten_003
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molten_004
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molten_002
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Molten_001
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1/1

-MERCY-

On this map i was responsible for modeling and texturing middle part of the map and few other pieces.

mercy_001
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mercy_002
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mercy_003
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-EDEN-

On this map i was responsible for all of the cloth simulation and modeling and texturing parts of buildings exteriors and interiors, play and bullet collision optimasation, and bug fixing.

10.125.211.97_Image_1
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10.125.211.97_Image_2
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10.125.211.97_Image_0
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10.125.211.111_Image_1
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10.125.211.111_Image_0
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10.125.211.111_Image_2
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eden_01
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eden_04
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eden_02
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1/3

-SNOWZONE-

On this map i was responsible for modeling ant texturing landing pads, adding custom frost material and mask for frost on all buildings. play and bullet collision optimising and bug fixing.

snowzone_03
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snowzone_04
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snowzone_01
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snowzone_02
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1/1