-THE RIG-
I spent a few months on this map during the production of halo 5. i was responsible for modeling and texturing all of the buildings and a lot of other areas of this map. I did modeling, texturing, play and bullet collision optimizing, and bug fixing.









-MOLTEN-
On this map i was responsible for modeling and texturing "pipe" room, front furnace, and main building.




-MERCY-
On this map i was responsible for modeling and texturing middle part of the map and few other pieces.



-EDEN-
On this map i was responsible for all of the cloth simulation and modeling and texturing parts of buildings exteriors and interiors, play and bullet collision optimasation, and bug fixing.









-SNOWZONE-
On this map i was responsible for modeling ant texturing landing pads, adding custom frost material and mask for frost on all buildings. play and bullet collision optimising and bug fixing.



